Qeynos Becoming A Citizen (EQ2 Tradeskills)
December 16th, 2006Welcome to Qeynos!
So you've hit the shores of Qeynos, and guess what? You're still a refugee! But no worries, this tutorial will walk you through, step by step, what it takes to become a citizen in the supposedly glorious city of Qeynos. Why do I say "supposedly" glorious? If you're like me, you'll find the vast majority of the people overbearingly friendly to the point of driving you insane. I guess for this reason, my main character resides in Freeport.
Once inside the Inn, you will be greeted by quite possibly the most frustrating MMOG character ever to curse a computer screen. The doltish Innkeeper of Qeynos. Luckily, and unluckily…..you have no reason to speak to him at this point. His main purpose at this point in the game is merely to sell you poorly made furniture for your new room. However, if being a pushy furniture salesman isn't enough, the guy has a serious addiction to sweets. I'm not talking about heading out to the local Qeynos 7-11 to pick up a Peanut Butter Cup, this guy needs to be institutionalized. Apparently his wife is no longer around and he desires nothing more than some sweets which he shouts about incessantly, NON STOP. Hey, I dig on sweets…….but this guy's irritating voice combined with the fact he continuously screams he "needs him some crunchies" (apparently a synonym for sweets in Qeynos) can literally drive one straight back on the boat to Freeport, or if permitted straight over the counter with sword drawn. I promised myself, as soon as I acquired Qeynosian citizenship the first quest I would complete would be for the Innkeeper and locate some damn "crunchies" for him…….just to shut the fool up.
When you first hit the docks, peer down towards the entrance and you'll see your local Steward. There are various outskirt neighborhoods in Qeynos, and not all refugees land at the same point, however the tasks remain the same. Therefore, each person may land in a different area…..and therefore have a different Steward. This being the case strike up a conversation with your local Steward. He'll inform you that the local welcoming committee has secured a "home" for you at the inn just around the corner. Thank him kindly, pull up your map and head off to the inn.
Once inside the Inn, you will be greeted by quite possibly the most frustrating MMOG character ever to curse a computer screen. The doltish Innkeeper of Qeynos. Luckily, and unluckily…..you have no reason to speak to him at this point. His main purpose at this point in the game is merely to sell you poorly made furniture for your new room. However, if being a pushy furniture salesman isn't enough, the guy has a serious addiction to sweets. I'm not talking about heading out to the local Qeynos 7-11 to pick up a Peanut Butter Cup, this guy needs to be institutionalized. Apparently his wife is no longer around and he desires nothing more than some sweets which he shouts about incessantly, NON STOP.
Hey, I dig on sweets…….but this guy's irritating voice combined with the fact he continuously screams he "needs him some crunchies" (apparently a synonym for sweets in Qeynos) can literally drive one straight back on the boat to Freeport, or if permitted straight over the counter with sword drawn. I promised myself, as soon as I acquired Qeynosian citizenship the first quest I would complete would be for the Innkeeper and locate some damn "crunchies" for him…….just to shut the fool up.
Ok at this point I'm off on a major tangent, let me steer back towards the purpose of this tutorial….citizenship…..not that man's damn crunchies. Inside the inn there is a large door, which leads to your room. Double click it to "purchase" your room (it's free no worries). Then double click it to head inside.
Your New Home and Surroundings
Once inside you'll meet Caretaker Fairlee, another Qeynos citizen with an annoying voice but I'm just leave it at that. The Carekeeper welcomes you to the area, and kindly gives you a new table for your meager home. After accepting the kind gift, right click it in your inventory and place it somewhere in your room. This is just one of many pieces of furniture you will come to own as you decorate your home…..many of them gifts from the Caretaker.
After the initial pleasantries are out of the way, the Caretaker requests you head to the local bank to announce your arrival in Qeynos. Head back outside , luckily enough, the Banker is actually in the same building as your inn room. He's the Smurfy blue Erudite fellow next to the Innkeeper. He'll ask you your occupation, "Artisan" or "Adventurer". If you are the creative type, and wish to fashion tools, weapons, armor and clothing go with artisan. If your idea of fun is slaying huge dragons and killing other notorious creatures for notoriety and profit…..go with adventurer.
Immediately after speaking with the Banker, head back into your room and speak with the Caretaker again. Being the overly kind person she is, she grants you yet another gift. A subpar painting to hang on your wall……how sweet. Accept the art quickly, and throw it on the wall so you can move onto bigger and better things.
Speak to the Caretaker again. She'll question you about your line of work, and how you are going to make money. She'll tell you of an area called "Peat Bog", where other refugees earn coin by slaughtering persky vermin. The Caretaker asks you to travel to the gates of Peat Bog, once there, your light path will lead you off to another direction, towards the grate leading to the underground catacombs of Qeynos. Follow the path, and once there double click the grate to be transported into the Catacombs. Once inside, click the grate again to go back above ground.
Now it’s time to continue the city tour, on this ever expanding quest. Yet another small expedition is added. You are now required to travel to the gates of the actual city of Qeynos. Keep in mind, at this point in time you are still living in the outskirts of Qeynos, not the city proper. This is due to your ongoing refugee status. Follow the lighted path to the gate, and then after viewing it, your path will change yet again leading you back to the Inn. Head back to the Inn and enter your room. Once inside, strike up another conversation with the Caretaker.
Sure enough, when you speak with the Caretaker the design challenged woman pulls out yet another “gift” AKA monstrosity. A rusty old chandelier that looks like it was pulled out of the bottom of the ocean. But whatever, like your mother has always said….it’s the thought that counts. Bah, you know the drill at this point, throw that bad boy somewhere on the ceiling and yap it up again with the old hag.
The Catacombs
At this point the Caretaker informs you need to prove your “community worth” to be granted citizenship to Qeynos. The first of two steps in this process involves running outside to the main gate of Qeynos, and interacting with the overhanging "Citizenship sign" right above the guard and his wolf. This was the last gate you visited just prior to receiving the rusty chandelier. After double clicking the sign, an application for citizenship will appear in your inventory. Right click it and select "examine". You will be presented with a quest, accept it and head back to the catacombs. The quest involves killing a number of monsters in the catacombs lying underneath the city.
Once in the catacombs you must kill a number of monsters to collect the number of coins required to "prove your worth". The specific monsters you kill don’t make a difference. Just stay near the entrance and kill 10-20 low level mobs until you have the required 5 coins. Once you have earned all 5 coins, head back out of the catacombs into town. Make your way back to the Citizenship sign and double click it. At this point you'll be transported into a new area, for your final test!
The Final Test
The new area you are transported to appears to be deep in the catacombs. A small Dwarf by the name of Marshal Glorfel is there to greet you. Initiate a conversation with Mr. Glorfel to learn the details of this “final task” which leads to your glorious induction into the general Qeynosian population..
Marshal Glorfel anxiously explains there are some fleeing assassins who attempted to kill the Baron of Qeynos, and who continue to threaten the city. The Dwarf goes on to explain, while the people of Qeynos are goodly folk, this sort of threat can not go unpunished. For this reason, he explains, the assassins must be snuffed out.
Inside this same room there is a door in the NW corner. Inside you'll come across the individuals whom you must defeat. Not all of these fellows are enemies initially. You'll first have to strike up a conversation with one or two of them in an accusatory tone. Once riled up, they'll attack you immediately so prepare to defend yourself!
On a lighter side note, always keep in mind whenever you kill a humanoid in the world of EQ2 you are offered a great opportunity. You have the REAL chance of landing such a critical blow, that one of their femurs is knocked clean out of their leg! So don’t forget, always check for humanoid loots, for you too may be lucky enough to earn a “medium humanoid femur”. For being such a "nice" city, isn't it odd you’re out murdering other humans and plucking bones from their legs and hawking them at the local market?
Anyhow, after killing all the traitorous dogs roaming this small area of the catacombs, you will be rewarded with a fine new weapon, a nice piece of jewelry and a "Welcome to Qeynos!" book. Head back to Marshal Glorfel and strike up a last conversation and rejoice, for you are now officially a citzen of Qeynos, and are free to roam and serve the city at will.
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